![source unpack hl2 source unpack hl2](https://i.ytimg.com/vi/tCzVlIhf0So/hqdefault.jpg)
#Source unpack hl2 how to
TODO: Instructions on how to setup inputs for player interaction.Click "Build" to build static lighting (or don't and run with dynamic lighting for now).Navigate to the extracted HL2 "maps" folder. From the "HL2" toolbar icon, click "Import BSP".Navigate to the extracted HL2 "models" folder. From the "HL2" toolbar icon, click "Bulk Import Models".Navigate to the extracted HL2 "materials" folder. From the "HL2" toolbar icon, click "Bulk Import Materials".From the "HL2" toolbar icon, click "Convert Skyboxes".
![source unpack hl2 source unpack hl2](https://assets2.rockpapershotgun.com/hl2-mods-1.jpg)
From the "HL2" toolbar icon, click "Bulk Import Textures".Use GCFScape or another tool to extract the HL2 vpks to somewhere on disc.This won't cause issues usually, but you do need to watch it and click ok otherwise it won't continue with the bulk import.Īfter every step you should save (File -> Save All) otherwise, if it crashes, you'll have to start all over again. There may also be certain assets that fail to import. Expect to put aside an hour or more for the whole process. Note that the following steps, especially the bulk imports, will take a long time - depending on if your project and extracted HL2 assets are on SSDs or not, and the strength of your CPU. If all has gone well, you should see a new "HL2" icon in the main tool bar.If "Enabled" is not ticked, tick it and restart the editor.❗ Textures (.vtf) v Plugins, go to the "Project" category and find "HL2.AssetImporter". Please see Project Status for a more detailed list. A WIP Unreal Engine 4 plugin that adds support for importing various Source engine file format, with a long-term goal of being able to import the entirety of Half-Life 2 into the UE4 editor and play through the full game.